Rule Book
Actions & Terms: Q-R
Actions & Terms
Quest & Quest Items
How do quests work?
At the start of the game shuffle the Quest Deck and draw 3 cards and place them by the Board. Those are the active quests that any player can complete.
Some quest may have special effects. (An example is Revive the Life Tree quest. When this quest is active, the Heart Tree no longer heals 3 Life Points when entering the space. Only when the quest is completed will it return to normal.)
Some quests may require a Quest Item. These items may be used by the player until they discard the item or turn the item in to complete the quest.
The player who completes the quest may claim that the quest card is complete on their turn and collect the rewards.
When the quest is complete, put the completed quest into the quest discard pile and draw a new card to replace it.
Races
There are 6 different races you may choose from. Each with their own unique abilities.
Gilda
Gildas are the old and wise. The gilded elves have lived for centuries and possess the power of the mystical arts.
Mabee
Mabees are the experienced warriors. These horned beasts show no mercy and are fierce fighters. They inhabit the southern corners of Kuron.
Maok
Maoks are the tree loving folks. They are ape-like beings that live in the forest and jungles of Kuron. They are skilled martial artists, especially with two-handed weapons.
Orkin
Orkins are the muscled brutes. These orcs live for battle. Every problem is solved by brute force and combat.
Sangu
Sangus are the brave creatures. These scaled lizard beings inhabit the cold tundra of Kuron. Sangus travel in tribes and feed off tree saps.
Umic
Umics are the proud and honorable humans. They have cultivated the lands of Kuron and built the Paved Roads for easy travel.